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HeavenlyKingdoms Patch #1

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Akrill

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Jun 9, 2019
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Akrill
Markdown (GitHub flavored):
# Heavenly Kingdoms Patch #1

Changes from December 25th-January 8th

## Added
- Added
    - Donor ranks
        - Lord
            - Now now craft the Emerald backpack
 
    - Sleeping (RE-ADDITION)
        - You can now sleep again to skip the night, without waiting on all players!
            - At least 50% of players must be sleeping to skip the night!

    - Mob Health Bars (RE-ADDITION)
        - Health bars are now visible above most mobs again.

    - Jobs
        - Miner
            - Dirt
                - Income: 0.02
                - Experience: 0.01
            - Grass Block
                - Income: 0.1
                - Experience: 0.05

    - Custom Enchantments
        - Table
            - You can now receive Basic and Uncommon enchantments from the Enchantment table (20% chance)
                - To access the higher tier enchantments you must join the Enchanter profession (/jobs browse)!

## Removed
- Removed
    - Backpacks
        - The old plugin has been effectively replaced by another.
        - You can still use your old backpacks but make sure to empty and remove them before crafting new ones. They will soon stop working
        - The crafting recipes are still the same (chest surrounded by leather, iron blocks, gold blocks, diamond blocks or emerald blocks).
        - The new backpacks may show you upgrades but no one should be able to use them.

## Buffed
- Buffed
    - Donor ranks
        - Lord
            - Can now join up to 3 Jobs!

    - Custom Enchantments
        - Scavenger (Superior)
            - 30 -> 20s cooldown at all ranks
        - Immortal (Legendary)
            - 7/9/11 -> 10/15/20% chance

    - Jobs
        - Earnings
            - Daily earnings
                - Hard cap -> Soft cap
                    - You can still earn money, though you'll earn less the higher you go above the soft cap.
                - Soft cap reset timer has been lowered.
                    - 24 -> 8 hours
        - Job experience penalty
            - 33 -> 10%
                - We're currently looking into a more dynamic system to Jobs experience which uses the time you've spent not in the job as a measure. In other words: the longer you're not in a job, the more experience you lose.
                Until then, we're reducing the leave penalty.

    - Skills: Stats
        - Health
            - 0.4 -> 1.8 bonus health per level
                - Health 100 = 20 + 180 = 200hp

## Nerfed
- Nerfed
    - CloudBank
        - Can no longer be used in the Nether or the End
        - Withdraw Tax (NEW)
            - Experience
                - 0 -> 3% when withdrawing
            - Money
                - 0 -> 4% when withdrawing
        - Interest
            - Money (Online)
                - 0.75 -> 0.5% every 15 minutes
            - Money (Offline)
                - 0.3125 -> 0% every 15 minutes
            - Experience (Online)
                - 0.6 -> 0.5% every 15 minutes
            - Experience (Offline)
                - 0.25 -> 0% every 15 minutes
        - Loans
            - Payback amount
                - 5 -> 9.5% payback
                    - To clarify: "payback amount" = 100% of the initial loan + 9.5%
            - Minimum amount
                - $500 -> 1000
            - Automatic Payback
                - 60 minutes check (unchanged)
                - $100 minimum amount (unchanged)
                - 9% of loan (unchanged)

    - Jobs
        - Experience Requirements
            - Profession EXP needed to level up has been drastically increased.
                - Was: 10*(joblevel)+((joblevel-1*2.5)*5)
                Now: 50+((100*(joblevel-1))*1.15)
                    - Base experience needed: 50.
                    Increased by 100 per job level + 15%.
                - All professions use the same equation. Required EXP may need to be raised in the future.
        - Spawner payment
            - 25 -> 20% of normal kills

    - Custom Items
        - Made the Four Leaf Clover very rare.

    - Custom Enchantments
        - Trueshot (Unique)
            - Swords, Axes -> Bow, Crossbow (unchanged, corrected description)
        - Frisk (Unique)
            - 17 -> 12% chance (unchanged, corrected description)

## Changed
- Changed
    - Donor ranks
        - Hero
            - Can no longer craft Emerald Backpacks
            - Can now craft the Diamond Backpacks
 
    - Donor shop
        - Random Custom Enchantment Books
            - 2 Legendary -> 2 Legendary (unchanged)
            - 1 Unique -> 2 Unique
            - 4 Ultimate -> 3 Ultimate
            - 4 Superior -> 3 Superior (unchanged)
            - 6 Uncommon -> 0 Uncommon

## Fixed
- Fixed
    - RandomTeleport (RTP) should no longer try to randomly teleport you outside the world border
    - Custom Enchantments
        - Immortal
            - Added missing trigger when attacked by ranged mobs (e.g. skeleton arrows).

## Known Issues
- Known Issues
    - World Generation: Loot
        - Custom dungeons that generate in the world spawn without loot in their chests. Vanilla loot chests (in e.g. Desert Temples or villages) should function normally.

    - Anti-Cheat issues
        - Using the Diamond Hammer will incorrectly detect you as cheating and kick you from the server.
        - Using enchantments that break blocks in a radius (e.g. Drill, Excavate) will incorrectly detect you as cheating and kick you from the server.

    - Graves sometimes may not spawn on death.
 
    - Farming custom crops may not give Farmer experience
        - Specifically, this targets crops added by ItemsAdder
 
    - Dynamic View Distance
        - Due to how the Minecraft Client and Server interact with each other, fog distance may appear much further away than it would normally do. This is likely the best solution at the present.

    - Custom Enchantment: Vein Miner
        - Unique enchantment.
          Blocks that drop XP when broken (e.g. Nether Quartz Ore) only drop for the initial block broken.
          If using "Custom Enchantment: Experience", only the initial block broken yields the bonus experience.
          Blocks that should be affected by Fortune (e.g. Diamond Ore) may not have the Fortune experience applied to it.

    - Custom Enchantment: Void Charge
        - Fabled enchantment.
          Enchantment may not activate. May need to be completely changed or removed.
          Players who have Void Charge may be refunded a random Fabled Enchantment Book if contacting an admin.

    - ItemsAdder: Repairing Items
        - Wooden and Stone Swords currently can only be repaired in an anvil using Oak Planks and Cobblestone respectively.
          You can still craft them using the vanilla blocks. You can also view the recipes in /ia, under "Swords".
 
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