Markdown (GitHub flavored):
# Patch #21 Changes from March 6-9th ## Donor Changes - Donor Changes ## Added - Added ## Removed - Removed ## Buffed - Buffed ## Nerfed - Kingdoms - Resource Points - Death penalty - Increased to 75 from 50. - Converter - Required items increased to 5 from 3. ## Changed - Skills & Stats - Experience requirements. - Now easier to level up in the early levels but scales harder in the later levels. - New equation: - Old equation: 'base + (multiplier * ((level-1) * 0.35))' Base = 200, Multiplier = 200. - Experience sources. - Farming (unchanged) - Foraging - Azalea lowered to 5.5 from 7. - Flowering Azalea lowered to 6.25 from 9.1 - Mining - Gold Ore lowered to 15 from 17.8 - Redstone Ore lowered to 5 from 5.9 - Lapis Ore lowered to 20 from 30.6 - Diamond Ore increased to 50 from 47.3 - Emerald Ore increased to 150 from 100 - Nether Gold Ore lowered to 8 from 10 - Ancient Debris lowered to 350 from 500 - Deepslate Gold Ore lowered to 20 from 21.4 - Deepslate Redstone Ore lowered to 6.5 from 7.1 - Deepslate Lapis Ore lowered to 30 from 36.7 - Deepslate Diamond Ore increased to 75 from 56.8 - Deepslate Emerald Ore increased to 200 from 120 - Fishing - Treasure lowered to 750 from 1000 - Rare lowered to 1500 from 2000 - Epic lowered to 4000 from 5000 - Excavation (unchanged) - Archery (experience gain should be per hit rather than on kill) - All sources set to 2.5 (will buff at some point in the future) - Defense - Mob damage increased to 2.5 from 1 - Player damage increased to 2.5 from 2 - Fighting - All sources set to 2.5 (will buff at some point in the future) - Endurance (unchanged) - Agility (unchanged) - Alchemy - Awkward increased to 15 from 10 - Regular increased to 20 from 15 - Extended increased to 42 from 25 - Upgraded increased to 42 from 25 - Splash increased to 50 from 35 - Lingering increased to 66 from 50 - Enchanting - Weapon, Armor, Tool, Book per level increased to 4.5 from 2 - Sorcery (unchanged) - Healing - Drink Regular increased to 15 from 10 - Drink Extended increased to 20 from 15 - Drink Upgraded increased to 20 from 15 - Splash Regular increased to 25 from 20 - Splash Extended increased to 30 from 25 - Splash Upgraded increased to 30 from 25 - Lingering Regular increased to 45 from 30 - Lingering Extended increased to 55 from 35 - Lignering Upgraded increased to 55 from 35 - Golden Apple increased to 9 from 5 - Enchanted Golden Apple increased to 999 from 50 - Forging - Combine Books per level increased to 20 from 10 - Combine Weapon per level increased to 25 from 15 - Combine Armor per level increased to 25 from 20 - Combine Tool per level increased to 30 from 25 - Grindstone per level increased to 33 from 30 ## Fixed - Builder's Wands - The durability bug seems to be fixed. Re-enabled all the Builder's Wands. - Custom Blocks & Items - Custom Tree Leaves - Should no longer drop Chorus Fruit when breaking the leaves. - Kingdoms - Flight - Should no longer charge you money to fly or run the "/k fly" command. - Note: the Kingdom is charged Resource Points __per player that has /k fly enabled__! Not only when flying. - Structures - Extractor - Now properly generates 1 Resource Point per minute. - Storage increased to 300 from 125 Resource Points. - Price reduced to 1000 from 3000 Resource Points. - Sellback price reduced to 400 from 990 Resource Points. - Leaders can now edit rank permissions again. - Warp Pads should now be displaying the names. - Extractors should now properly show who last collected from it. - Various text information should now properly handle placeholders. ## Known Issues - Known Issues - Connecting to Server - Older clients are automatically kicked from the server when they accept the server resource pack. The chances of this being fixed seem low at the present moment. We may remove the oldest currently supported clients completely. - 1.8 clients are known to have this issue. - 1.12 and newer **should** have no issues. - Dynamic View Distance - Due to how the Minecraft Client and Server interact with each other, fog distance may appear much further away than it would normally do. This is likely the best solution at the present. - Custom Enchantments - Experience - Ultimate enchantment. Doesn't seem to be dropping experience when it should. - Vein Miner - Unique enchantment. If using "Custom Enchantment: Experience", only the initial block broken yields the bonus experience. Blocks that should be affected by Fortune (e.g. Diamond Ore) may not have the Fortune experience applied to it. - Custom Enchantment: Void Charge - Fabled enchantment. Enchantment may not activate. May need to be completely changed or removed. Players who have Void Charge may be refunded a random Fabled Enchantment Book if contacting an admin.