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Legend perk only.
Legend perk only.
Markdown (GitHub flavored):
# Patch #23 Changes from March 20-21st ## Donor Changes - All ranks - No longer swaps Spawner mobs using a command. You must now unlock them through the Spawner menu, which costs cash! - Legend - Now has access to Cave Spider Spawners. *March 20th* - Now has access to Creeper Spawners. *March 20th* - Can use Minecart Speed signs to change its speed. - Place a sign next to OR under any **Powered Rails** with the following text: - [msp] - 1 - The number has to: - be greater than 0. - equal to or less than 4. - The number can contain up to 13 decimals. - **IMPORTANT**: Speeds higher than 1.31 seems to cause issues when going up/down blocks! Make sure to shift speeds by placing down signs before and after tracks which go up or down! - Lord - Now has access to Stray Spawners. *March 20th* - Updated Help Menu to reflect Donor Changes. *March 20th* ## Added - Custom Blocks & Items - Added Goat Horns! - Custom Recipe - String *March 21st* - Recycle White Wool into String! **NOTE: ONLY WHITE WOOL!** - Patterns: - Single Wool: XXX XSW XXX *W = White Wool, S = Shears, X = Air/Nothing* - Eight Wool: WWW WSW WWW *W = White Wool, S = Shears* - NPCs - Chief Miner *March 20th* - Added "Custom Blocks & Items" Minerals. - Farmer Joe *March 20th* - Added Sugar Cane. - Added Hay Bales. - Added Melon. ## Removed - Removed ## Buffed - Kingdoms - Structures - Outpost - Reduced all prices by 20%, except for Netherite Ingots. - NPCs - All Trader NPCs have had their Player Sell prices increased by 45%. *March 20th* - In other words, you earn 45% more from selling items __to NPCs__. - Exception: 64 Nether Quartz, which was increased by 20% instead. ## Nerfed - Custom Enchantments - All "Planter" type enchantments - Activating the enchantment now removes 1 durability. - Lowered cooldowns to 0.33 from 1 second. - Kingdoms - Extractor *March 21st* - Capacity lowered to 100 from 300 RP. - Generation: - Amount increased to 5 from 1 RP. - Time increased to 5 from 1 minute. - [NEW] Upgradeable - Can now be upgraded to Level 3. - Each level lowers the timer by 10 seconds, down to a max of 4 minutes and 40 seconds. - Turrets *March 21st* - Max number of turrets per chunk increased to 3 from 2. - Prices - Increased all Turret prices (RP) by 1000%. - Adjusted sell-back value accordingly. - Increased all Mine prices (RP) by 1000% - Adjusted sell-back value accordingly. - Increased all ammo prices (RP) by 3000%. - New price: 300 RP (was 10). - Turret & Mine damage changes - Chemical Mine - Base damage increased to 15 from 4. - Scaling changed to "+40% per Level" from 1. - Explosive Mine - Base damage increased to 20 from 5. - Scaling damage changed to "+45% per Level" from 1. - Arrow - Base decreased to 6 from 7. - Scaling increased to 5 from 3. - Cooldown increased to 1.5 from 0.5 seconds. - Flame - Base damage increased to 8 from 3. - Scaling damage increased to 6.5 from 4. - Cooldown increased to 1.25 from 1 second. - Heal - Base healing increased to 3.5 from 3. - Scaling healing increased to 4.25 from 1. - Cooldown increased to 10 from 1 second. - Psionic - Cooldown increased to 10 from 5 seconds. - Cooldown lowered per level increased to 2.25 from 0.5 seconds. - Hellfire - Base damage increased to 12 from 10. - Scaling damage increased to 4.5 from 2. - Inferno - Max level increased to 6 from 3. - Base range increased to 16 from 10. - Scaling range decreased to 2 from 2.5. - Base damage increased to 6 from 5. - Scaling damage reduced to 1 from 2. - Heat up phases increased to 3 + 1 per Level. - Heat up scaling decreased to 30 from 50% (increased to 180 from 150% maximum). - **Note**: Each time they shoot their target, damage is increased up to a cap. Damage is reset if the turret loses the target or switches to another target. - *The old prices were configured around an entirely different economy. Now, given the recent Extractor changes, the prices have been increased.* - Skills & Stats - Excavation *March 21st* - Lowered Metal Detector ability scaling to 0.26 from 0.4% per Level. ## Changed - Custom Blocks & Items - Coal Dirt Ore *March 20th* - No longer has a crafting recipe. - Now drops 2-9 Nuggets when broken. - Iron Dirt Ore *March 20th* - No longer has a crafting recipe. - Now drops 2-9 Nuggets when broken. - Gold Dirt Ore *March 20th* - No longer has a crafting recipe. - Now drops 2-9 Nuggets when broken. - Coal Ore (vanilla block) *March 20th* - Coal Nugget drop chance increased to 33 from 10%. - Coul Nugget amount increased to 1-3 from 1. - Diamond Hammers *March 21st* - No longer require Netherite Ingots. - Durability lowered to 4000 from 5000. - Sign Protection *March 20th* - No longer automatically protects containers (e.g. Chests) when sneaking and placing a sign on it. - You're welcome, Dean :) ## Fixed - Custom Enchantments - Lumberer *March 20th* - Fixed enchantment condition error. Should now activate properly. - Drill *March 20th* - Fixed enchantment condition error. Should now activate properly. - Excavate *March 20th* - Fixed enchantment condition error. Should now activate properly. - Butcher *March 21st* - Fixed incorrect description (no longer restores durability). ## Known Issues - Known Issues - Custom Blocks & Items - Crops - Chili Pepper - Also drops Beetroot and Beetroot Seeds. - Rice - Also drops Wheat and Wheat Seeds. - Connecting to Server - Older clients are automatically kicked from the server when they accept the server resource pack. The chances of this being fixed seem low at the present moment. We may remove the oldest currently supported clients completely. - 1.8 clients are known to have this issue. - 1.12 and newer **should** have no issues. - Dynamic View Distance - Due to how the Minecraft Client and Server interact with each other: fog distance may appear much further away than it would normally do. This is likely the best compromise at the present. - Custom Enchantments - Experience - Ultimate enchantment. Doesn't seem to be dropping experience when it should. - Vein Miner - Unique enchantment. If using "Custom Enchantment: Experience", only the initial block broken yields the bonus experience. Blocks that should be affected by Fortune (e.g. Diamond Ore) may not have the Fortune experience applied to it.