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HeavenlyKingdoms Patch #4


reSkybounds Owner
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reSkybounds Owner
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Jun 9, 2019
Markdown (GitHub flavored):
# Heavenly Kingdoms Patch #4

Changes from January 12-15th

## Added
- Crates
    - Emotes
        - You can now unlock emotes from the Emote crate (top left of /crates)
            - Currently you can only obtain keys by donating. We'll be adding more ways in the future (e.g. buying them with key fragments in-game)
- NPCs (Spawn)
    - Angler Eric
        - You can now sell vanilla fish and some ocean mob drops to the Fisherman at spawn.
    - Farmer Joe
        - You can now sell vanilla crops, plants and seeds to Farmer Joe at spawn.
    - Orc Hunter Leader
        - You can now sell mob drops to the Orc Hunter Leader outside of the spawn town.
    - Strange Alchemist
        - You can now trade ingredients and payments with the Strange Alchemist in return for vanilla potions.
        - WIP trader. Currently only trades 2 potions.

## Removed
- Donor Shop
    - Removed the Emote packs from the donor shop
        - Replaced by Emote Crate keys!

## Buffed
- Jobs
    - Brewer
        - Buffed base income by 15%.
        - Buffed base experience by 33%.
    - Fisherman
        - Buffed base income by 25%.
        - Buffed base experience by 40%.
    - Lumberjack
        - Buffed base income by 15%.
        - Increased stripped logs to be worth and provide more experience than regular logs.
        - Buffed experience by 15%.

## Nerfed
- Nerfed

## Changed
- Jobs
    - Farmer
        - Nerfed base income by 17%.
        - Buffed base experience by 22%.
    - Hunter
        - No longers gains money from spawner mobs.
        - Buffed base income for slaying naturally spawned monsters by 20%.

- Scaling Mobs
    - Now begin scaling after 500 blocks from 0 0 (was after 250 blocks and centered to /spawn).
    - Level now increases every 100 blocks from 250.
    - Random level value increased to 4 from 2.
    - Mobs in the End world will not level up based on distance for now.
    - Mobs knockback resistance reduced to 25 from 50%.

## Fixed
- Fixed

## Known Issues
- Known Issues
    - Crates (possible)
        - Some crate rewards may be incorrect due to the overhaul done in Patch #3.
        Please report any errors to us here on forums (https://reskybounds.com/forums/report-issues.10/) or by opening a ticket in our Discord (https://discord.reskybounds.com).

    - World Generation: Loot
        - Custom dungeons that generate in the world spawn without loot in their chests. Vanilla loot chests (in e.g. Desert Temples or villages) should function normally.

    - Anti-Cheat issues
        - Using the Diamond Hammer will incorrectly detect you as cheating and kick you from the server.
        - Using enchantments that break blocks in a radius (e.g. Drill, Excavate) will incorrectly detect you as cheating and kick you from the server.

    - Graves sometimes may not spawn on death.
    - Farming custom crops may not give Farmer experience
        - Specifically, this targets crops added by ItemsAdder
    - Dynamic View Distance
        - Due to how the Minecraft Client and Server interact with each other, fog distance may appear much further away than it would normally do. This is likely the best solution at the present.

    - Custom Enchantment: Vein Miner
        - Unique enchantment.
          Blocks that drop XP when broken (e.g. Nether Quartz Ore) only drop for the initial block broken.
          If using "Custom Enchantment: Experience", only the initial block broken yields the bonus experience.
          Blocks that should be affected by Fortune (e.g. Diamond Ore) may not have the Fortune experience applied to it.

    - Custom Enchantment: Void Charge
        - Fabled enchantment.
          Enchantment may not activate. May need to be completely changed or removed.
          Players who have Void Charge may be refunded a random Fabled Enchantment Book if contacting an admin.

    - ItemsAdder: Repairing Items
        - Wooden and Stone Swords currently can only be repaired in an anvil using Oak Planks and Cobblestone respectively.
          You can still craft them using the vanilla blocks. You can also view the recipes in /ia, under "Swords".