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Towny Update #9 - Alpha Reset Changes (Towny, Bank) + Locked Updates/Patches

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Akrill

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Jun 9, 2019
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Akrill
Towny, patch (x) - (date)

In preparation for the long awaited alpha reset, we've made some big changes.
The economy has been upscaled significantly, mainly in upkeep and creation costs of towns and nations. A lot of aspects will need to be adjusted as a result (e.g. jobs, rewards, shop, etc).

Also, all Updates and Patches will now be locked again (existing and future).
As comments will move the post up it can get confusing to not see these posts in chronological order.


Town prices
Base upkeep: 600 -> $2000
Upkeep progression
^None -> Scaling
^100% at all ranks -> 100/100/110/125/150/175/200/250/300%
^Town ranks: Ruins/Settlement/Hamlet/Village/Town/Large Town/City/Large City/Metropolis
^Town rank population threshold: 0/1/2/5/10/15/20/25/30

Nation prices
Base upkeep: 5000 -> $7500
Upkeep progression
^None -> Scaling
^100% at all ranks -> 100/100/
^Nation ranks: Sovereign/Federation/Dominion/Kingdom/Empire/Divine Empire
^Nation rank population threshold: 0/10/25/50/75/100

Default daily taxes
Resident: 15% (unchanged)
Shop plot: 20 -> 10%
Embassy plot: 12 -> 8%
Resident plot: 8 -> 10%
Minimum above: 5% (unchanged)

Maximum tax amounts
Resident plot: 10000 -> $2500
Town tax: 10 000 -> $5000
Nation tax: 10 000 (unchanged)
Town tax percent: 50 -> 40%
Town tax percent, amount: 50 -> $1000 (corrected oversight)

Set plot types cost
Commercial (shop): 1500 -> $1000
Arena: 1500 -> 1000
Embassy: 1500 -> 1000
Wilds: 0 -> 1000
Inn: 750 -> 1000
Farm: 250 -> 1000
Bank: 1500 -> 1000

Towny jail
Bail amount, resident/nomad: 300 -> 2500
Bail amount, mayor: 3000 -> 10 000
Bail amount, king: 10 000 -> 30 000

Towny war
Town ruins:
^Enabled: Yes (unchanged)
^Hours until ruined towns are deleted: 96 -> 720 (from 4 days to 30)
^Minimum hours as ruined: 1 (unchanged)
^Reclaim enabled: Yes (unchanged)
^Ruins become public: No -> Yes
Nation price to remain neutral: 2500 -> $7500
Town price to remain neutral: 1000 -> $1500
Independent towns are neutral: Yes -> No
Can only attack edge borders: Yes (unchanged)
Plots heal nation members and allies during war: Yes (unchanged)
Nation/town loses war when leader dies: Yes (unchanged)
Spoils of war: 25 000 -> $150 000
Money loss per each plot lost: 75 -> $125
Death penalty during war: 200 -> $500
Knocked out towns become conquered: Yes (unchanged)
Conquered duration: 3 -> 7


- Towns that fall during war from an attack/occupation become ruins.
Ruined towns cannot be claimed but can be looted
.
- When a town knocks out another town from the war, the loser becomes conquered and forced to join the winning town's nation.
Conquered towns cannot leave the nation until the timer runs out.


Storage tabs (items)
Maximum amount of items: 100 (unchanged)
Buyable tabs: No -> Yes
Price: $25 000

Storage slots (items):
Buyable slots: No -> Yes
Price: $2500
Default unlocked slots: 1
Slot caps: 18

EXP storage
Interest amount cap (online): 500 -> 250 EXP
Interest amount cap (offline): 250 -> 50 EXP
Payout timer: 60 -> 15 minutes

EXP Deposit Tax
Percent: 1 -> 0%

Money Deposit Tax
Percent: 1 -> 2.5%

Money Interest
Percent: 1 -> 1.25%
Interest amount cap (online): 1000 -> $2000
Payout timer: 60 -> 15 minutes
 
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